April 24th - 27th, 2016, in Smolenice, Slovakia
We are proud to publish the preliminary program of CESCG 2016. The final program will be published on April 08, 2016.
We were able to provide full presentation slots to all submissions. There will be also a series of workshops to improve your writing and presentation skills. The CESCG EXPO is a new project to connect the academia with local small and medium enterprises in the field of visual computing. It is comprised of an interactive exhibition and specialized workshops.
In order to sucessfully prepare for the seminar, please do not forget
to take care of the following:
The detailed timetable with all deadlines can be found at the bottom of Call for Participation.
- Please follow all comments and try to include all requests of the reviewers in the camera-ready version of your paper. Your local supervisor should
assist you and check the final pdf before submitting. Please note that we also require you to submit the LaTEX source in a zip file, so that we may
adjust and compile it easily in case of any formatting issues.
- Supplementary material
- Along with the paper, we will be happy if you can also include a web presentation or some screenshots, sourcecode, datasets etc.
- You should prepare and practice your presentation with your supervisor at least a week in advance. We also offer feedback to your slides if you upload them on April 15, 2016 the latest.
- The fast-forward session will provide a quick preview of all the papers and is obligatory for all speakers. Please send us your 30 seconds presentation or video until April 21, 2016.
- We hope that you can also show us a video about your research - either explaining the principles of the theory or presenting how the application works. We will award the best video at the closing ceremony.
A Note to Participants|
Participants are required to upload a zipped
version of their submission (including possible supplementary material like additional images,
movies, ..., for reviewing) via our submission web page
by February 29, 2016, 23:59 CET at the latest.
Note that we do not require an anonymous version. The material will then be distributed for reviewing.
Reviews will be sent to the authors by March 21, 2016.
Final submissions must be uploaded by April 06, 2016, 23:59 CET
at the latest. Submissions which are uploaded after this deadline cannot be published in the
printed version of CESCG 2016 proceedings.
Please read the upload instructions which are available at our
submission web page
carefully, such that we have no problems to include all the
contributions in the proceedings. Please recall that only
those contributions are included in any form of seminar proceedings
that conform to the "Guidelines for Authors" as specified at
Please note that the templates have been updated for this year. Please use the latest version and submit the LaTeX source as well.
Please also make sure that all participants of CESCG 2016, esp. the
speakers and supervisors, do register as early as possible
via the registration page!
Preliminary Seminar Schedule|
The seminar schedule is again divided into three days. We have two invited
talks sessions, six paper sessions, coffee breaks and lunch and again very
popular social programs.
The organizers of CESCG 2016
are proud to announce the invited talks to be held at the
||Title and Abstract
|Torsten MöLLER, |
|Visual data science -- Advancing science through visual reasoning|
Modern science is driven by computers (computational science) and data (data-driven science). While visual analysis has always been an integral part of science, in the context of computational science and data-driven science it has gained new importance. In this talk I will demonstrate novel approaches in visualization to support the process of modeling and simulations. Especially, I will report on some of the latest approaches and challenges in modeling and reasoning with uncertainty. Visual tools for ensemble analysis, sensitivity analysis, and the cognitive challenges during decision making build the basis of an emerging field of visual data science which is becoming an essential ingredient of computational thinking.
Torsten Möller is a professor at the University of Vienna, Austria, since 2013. Between 1999 and 2012 he served as a Computing Science faculty member at Simon Fraser University, Canada. He received his PhD in Computer and Information Science from Ohio State University in 1999 and a Vordiplom (BSc) in mathematical computer science from Humboldt University of Berlin, Germany. He is a senior member of IEEE and ACM, and a member of Eurographics. His research interests include algorithms and tools for analyzing and displaying data with principles rooted in computer graphics, image processing, visualization and human-computer interaction.
He heads the research group of Visualization and Data Analysis. He served as the appointed Vice Chair for Publications of the IEEE Visualization and Graphics Technical Committee (VGTC) between 2003 and 2012. He has served on a number of program committees and has been papers co-chair for IEEE Visualization, EuroVis, Graphics Interface, and the Workshop on Volume Graphics as well as the Visualization track of the 2007 International Symposium on Visual Computing. He has also co-organized the 2004 Workshop on Mathematical Foundations of Scientific Visualization, Computer Graphics, and Massive Data Exploration as well as the 2010 Workshop on Sampling and Reconstruction: Applications and Advances at the Banff International Research Station, Canada. He is a co-founding chair of the Symposium on Biological Data Visualization (BioVis). In 2010, he was the recipient of the NSERC DAS award. He received best paper awards from IEEE Conference on Visualization (1997), Symposium on Geometry Processing (2008), and EuroVis (2010), as well as two second best paper awards from EuroVis (2009, 2012).
|Jaroslav KřIVáNEK, |
|Realistic Rendering in the ArchViz and Visual Effect Industries: When Academic Research Meets Practice|
Research and practice of computer graphics has witnessed a renewed interest in realistic rendering based on physics-based Monte Carlo light transport simulation. This effort is propelled by the desire to accurately render arbitrary environments with complex geometry, materials and light sources, which is often difficult with the once industry-standard, but now obsolete, ad hoc rendering solutions. For this reason, the movie and archiviz industries now rely on physically-based rendering methods, which poses new challenges in terms of strict requirements on image quality, algorithm efficiency and robustness, as well as usability.
In this talk, I will summarize some of my research contributions in the area of realistic rendering using physically-based light transport simulation that have been adopted by some of the major companies in the field such as Weta, PIXAR or Chaos Group. I will then juxtapose these academic results to my industry experience gained through the design and development of Corona Renderer in the company Render Legion, that I’ve recently co-founded. I will discuss the applicability and relevance of my research results to the world of production rendering for architectural visualization. I will conclude with some open challenges both in research and practice of physically-based realistic rendering.
Jaroslav Křivánek is a researcher and associate professor of Computer Science at the Faculty of Mathematics and Physics of Charles University in Prague, and a co-founder of the the Render Legion company - developer of Corona Renderer. Prior to these appointments, he was a Marie Curie research fellow at Cornell University, and a junior researcher and assistant professor at Czech Technical University in Prague. Jaroslav received his Ph.D. from IRISA/INRIA Rennes and Czech Technical University (joint degree) in 2005. His primary research interests are global illumination, radiative transfer (including light transport), Monte Carlo methods, and visual perception. His research is driven by the goal of developing novel practical ways of producing realistic, predictive renderings of virtual scenes. The technologies he has co-developed are used, among others, by Weta Digital, PIXAR Animation Studios, or Sony Pictures Imageworks, and, of course, in Corona. In 2014, Jaroslav was selected for the New Europe 100 list, “a list of outstanding challengers who are leading world-class innovation from Central and Eastern Europe for taking computer graphics to the next level.
In the following we present all the papers with full presenations announced for CESCG 2016.
In case of missing information (no name or title yet, etc.) we ask
the concerning group to send the missing data as soon as possible.
|Austria||Graz||Karl Haubenwallner ||Procedural Generation using Grammar based Modelling and Genetic Algorithms|
|Vienna (VRVis)||Fabrizia Bechtold ||Interactive Visual Analysis of Animal Trajectories in a T-Maze|
|Lisa Kellner ||Guided 2D Modeling of 3D Buildings using Oriented Photos|
|Vienna (VUT)||Felix Kreuzer ||Using Perception-Based Filtering to Hide Shadow Artifacts|
|Lukas Prost ||Configurable Rendering Effects For Mobile Molecule Visualization|
|Bosnia-Hercegovina||Sarajevo (UNI)||Irfan Prazina ||Natural interaction with small 3D objects in virtual environments|
|Czech Republic||Brno (VUT)||Marek Salát ||Foreground Detection and Prototyping of Photographic Composition on Android|
|Brno (MU)||Roman Mankovecký ||Dynamic Simulation of Virtual Agents and Obstacles in Virtual Cities|
|Plzeň||Kateřina Kubásková ||Recognition of Important Features of Triangulated Human Head Models|
|Prague (UK)||Michal Lašan ||Wavelet-based hierarchical heightmap compression method|
|Germany||Bonn||Patrick Stotko ||State of the Art in Real-time Registration of RGB-D Images|
|Hungary||Budapest||Péter Barabás ||Real-time Cast Shadow Contours|
|Norway||Bergen||Deniz Gezgin ||Sonoco: Interactive Visual Comparison of Filtering Operations on Time-Dependent Medical Imaging Data|
|Poland||Szczecin||Marek Wernikowski ||Simulation of the luminance adaptation of the human visual system to varying background illumination|
|Michał Chwesiuk ||Acceptable System Latency for Gaze-Dependent Level of Detail Rendering|
|Slovakia||Bratislava (UK)||Ondrej Jariabka ||Generation of lecture notes as images from recorded whiteboard and blackboard based presentations|
|Bratislava (STU)||Zuzana Bobotová ||Segmentation of Brain Tumors from Magnetic Resonance Images using Adaptive Thresholding and Graph Cut Algorithm|
|Martin Volovár ||Rendering High Detail Models from Displacement Maps|
|Slovenia||Maribor||Robi Cvirn ||Classification of built-up areas in LiDAR data based on second-generation connectivity filters|