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Institut für Computergraphik und Algorithmen
Abteilung für Computergraphik

 CESCG - Web Proceedings

Michael Wimmer, Martin Ilcik

previously organised by Andreas Traxler, Ivan Viola, Thomas Theußl and Helwig Hauser

CESCG Home  -  Organization  -  Web Proceedings  -  Guidelines for Authors
Introduction

This page is a directory of all contributions to the Central European Seminar on Computer Graphics (CESCG) and some preceding Joint Seminars. See also the guidelines for authors, if you plan to contribute to this seminar - and note that only contrbutions conformant to these guidelines will be included in the proceedings.

CESCG 2011

Contributions

  • Visualizing the Effects of Logically Combined Filters (.pdf) by Thomas Geymayer (Graz, Austria)
  • Workflow Optimization for a Graphic Artist working on large Texture Sets using Virtual Texturing (.pdf) by Michael Birsak (Vienna, Austria)
  • Content Creation for a 3D Game with Maya and Unity 3D (.pdf) by Labschütz Matthias (Vienna, Austria)
  • Augmented Reality platform for enhancing integration of virtual objects (without talk) (.pdf) by Mohamed El-Zayat (Sarajevo, Bosnia-Hercegovina)
  • Modern Methods of Realistic Lighting in Real Time (.pdf) by István Szentandrási (Brno, Czech Republic)
  • Multi-touch Table with Image Capturing (.pdf) by Jakub Hušek (Prague, Czech Republic)
  • Towards Supporting Volumetric Data in FurryBall GPU Renderer (.pdf) by Michal Benátský (Prague, Czech Republic)
  • Overview of current developments in haptic APIs (.pdf) by Petr Kadleček (Prague, Czech Republic)
  • Bidirectional Photon Mapping (.pdf) by Jiří Vorba (Prague, Czech Republic)
  • Sparse-Matrix-CG-Solver in CUDA (.pdf) by Dominik Michels (Bonn, Germany)
  • Order Independent Transparency with Per-Pixel Linked Lists (.pdf) by Pál Barta (Budapest, Hungary)
  • Fast Hydraulic and Thermal Erosion on GPU (.pdf) by Balázs Jáko (Budapest, Hungary)
  • A Problem of Automatic Segmentation of Digital Dental Panoramic X-Ray Images for Forensic Human Identification (.pdf) by Robert Wanat (Szczecin, Poland)
  • Do-It-Yourself Eye Tracker: Impact of the Viewing Angle on the Eye Tracking Accuracy (.pdf) by Michal Kowalik (Szczecin, Poland)
  • Multiplatform framework for managing windows (without talk) (.pdf) by Michal Kevický (Bratislava, Slovakia)
  • Physical Animation of Wetting Terrain and Erosion (.pdf) by Matej Hudak (Bratislava, Slovakia)
  • Saliency map augmentation with facial detection (.pdf) by Júlia Kučerová (Bratislava, Slovakia)
  • Real-time hand tracking using Flocks of Features (.pdf) by Andrej Fogelton (Bratislava, Slovakia)
  • Maximum Intensity Projection Weighted by Statistical Cues (.pdf) by Peter Mindek (Bratislava, Slovakia)
  • Particle-based Visualization of Large Cosmological Datasets (.pdf) by Niko Lukač (Maribor, Slovenia)

Invited Talks

  • Realistic Rendering of Natural Phenomena (summary) by Tomoyuki Nishita (Japan)
  • Deformable Surfaces with Topology Changes for Physics-Based Animation (summary) by Chris Wojtan (Austria)

Further Links

CESCG 2010

Contributions

Invited Talks

  • Solving Vision Tasks with Variational Methods on GPUs (summary) by Horst Bischof (Austria)
  • Simulating the Dynamics of Fluids (summary) by Roman Durikovic (Slovakia)

Further Links

CESCG 2009

Contributions

  • Pixel Accurate Shadows with Shadow Mapping (.pdf) by Christian Luksch (Vienna University of Technology, Austria)
  • Real-Time Soft Shadows with Adaptive Light Source Sampling (.pdf) by Michael Schwärzler (Vienna University of Technology, Austria)
  • Smoke simulation with obstacles outside the simulation grid (.pdf) by Adam Csendesi (Technical University of Budapest, Hungary)
  • A reflectometer setup for spectral BTF measurement (.pdf) by Daniel Lyssi (University of Bonn, Germany)
  • Fluids and Solids on Octree Structure (.pdf) by Milan Kupka (Comenius University in Bratislava, Slovakia)
  • Rendering Parametrizable Planetary Atmospheres with Multiple Scattering in Real-Time (.pdf) by Oskar Elek (Charles University in Prague, Czech Republic)
  • Extending training dataset for face detector learning (.pdf) by Jiri Kubinek (Brno University of Technology, Czech Republic)
  • Interactive Retouching of Images in the Frequency Domain (.pdf) by Hannes Jung (University of Applied Sciences, Hagenberg, Austria)
  • Improving Initial Estimations for Structure from Motion Methods (.pdf) by Christopher Schwartz (University of Bonn, Germany)
  • Ghost removal in HDRI acquisition (.pdf) by Mateusz Markowski (Technical University of Szczecin, Poland)
  • Building Virtual Environment for Feeding Scenario Simulation (.pdf) by Alena Petrášová (University of Warwick, United Kingdom)
  • Augmented Real-Time Virtual Environments (.pdf) by Vanja Jovišic (University of Sarajevo, Bosnia)
  • Interactive manipulation of sand on a TIN terrain model for virtual reality (.pdf) by Václav Purchart (University of West Bohemia in Plzen, Czech Republic)
  • Real-Time Visualization of the Human Evacuation Algorithm (.pdf) by Piotr Byszewski (Technical University of Szczecin, Poland)
  • Data structures for ray tracing on Cell architecture (.pdf) by Michal Hapala (Czech Technical University in Prague, Czech Republic)
  • Real-time multi-bounce many-object ray tracing with distance-normal impostors (.pdf) by Peter Dancsik, Peter Minarik (Technical University of Budapest, Hungary)
  • An approach to visualization large data sets from LiDAR (.pdf) by Boštjan Kovac (University of Maribor, Slovenia)
  • Dynamic visualization of protein secondary structures (.pdf) by Matus Zamborsky, Tibor Szabo, Barbora Kozlíková (Masaryk University in Brno, Czech Republic)
  • Multiresolution Isosurface Rendering (.pdf) by Markus Steinberger (Graz University of Technology, Austria)
  • Skybox as Info Billboard (.pdf) by Jana Dadová (Comenius University in Bratislava, Slovakia)
  • User interfaces for intelligent household remote controls (.pdf) by Miroslav Macík, Václav Slovácek (Czech Technical University in Prague, Czech Republic)
  • Interface on Interaction with 3D Medical Data (.pdf) by Lukáš Tencer (Comenius University in Bratislava, Slovakia)
  • A Novel User Interface for Photogrammetric Reconstruction (.pdf) by Irene Reisner-Kollmann (VRVis Research Center for Virtual Reality and Visualization, Austria)

Invited Talks

  • Interactive Visual Data Exploration and Selected Applications (summary) by Helwig Hauser (Norway)
  • Computer-Assisted Engineering of Biomolecules (summary) by Jirí Damborsky (Czech Republic)

Further Links

CESCG 2008

Contributions

  • Measurement and editing of metallic car paint BRDF (.pdf) by Martin Rump (University of Bonn, Germany)
  • High-Fidelity Rendering of Ancient Egyptian Gold (.pdf) by Carlo Harvey (University of Warwick, United Kingdom)
  • Natural Water Shader (.pdf) by Andrej Mihálik (Comenius University in Bratislava, Slovakia)
  • Real-time Rendering of Dynamic Vegetation (.pdf) by Alexander Kusternig (Vienna University of Technology, Austria)
  • Fully Automatic Segmentation of the Myocardium in Cardiac Perfusion MRI (.pdf) by Balázs Domonkos, Andreas Schöllhuber (VRVis Research Center for Virtual Reality and Visualization, Austria)
  • On Interpolation for Triangulation-represented Digital Image (.pdf) by Tomáš Janák (University of West Bohemia in Plzen, Czech Republic)
  • Estimation of animation parameters using behaviour patterns (.pdf) by Domen Mongus and Blaž Repnik (Budapest, Hungary)
  • Delaunay Triangulation of Moving Points (.pdf) by Tomáš Vomácka (University of West Bohemia in Plzen, Czech Republic)
  • Brush-Based Ranking For Navigating Within High-Dimensional Datasets (.pdf) by Wolfgang Berger (VRVis Research Center for Virtual Reality and Visualization, Austria)
  • Trajectory Visualising and Convolution Control and Application for Vortex Detection (.pdf) by Alsallakh Bilal (Vienna University of Technology, Austria)
  • Flow Simulation using Obstacle Dependent Grids (.pdf) by Gergo Klar (Technical University of Budapest, Hungary)
  • A Framework for Global Scope Interactive Visual Analysis of Large Unsteady 3D Flow Data (.pdf) by Martin Ilcík (Comenius University in Bratislava, Slovakia)
  • Interactive Ray Tracing of Dynamic Scenes (.pdf) by Tomas Davidovic (Czech Technical University in Prague, Czech Republic)
  • Automation of quantitative muscle cell analysis by image segmentation (.pdf) by Zdenka Uhríková (Bratislava, Slovakia)
  • View-dependent Far-Field Level of Detail Rendering for Urban Models (.pdf) by Roland Ruiters (University of Bonn, Germany)
  • Realistic Lighting of Architectural Projects Based on IBL Method (.pdf) by Krzysztof Wrobel (Technical University of Szczecin, Poland)
  • Ray tracing implicit surfaces on the GPU (.pdf) by Gábor Liktor (Technical University of Budapest, Hungary)
  • Augmented Reality Based Learning -- Example of Simple Solution for Night Sky Observation (.pdf) by Michal Dobiš, Vladimír Hlavácek, Linh Xuan Hoang, Michal Jajcaj, and Dušan Lamoš (Slovak University of Technology in Bratislava, Slovakia)
  • Real-time Image Based Rendering Using Limited Resources (.pdf) by Esmir Pilav and Belma Ramic-Brkic (Sarajevo School of Science and Technology, Bosnia)
  • Interactive video virtual tours (.pdf) by Nermina Kraljic (University of Sarajevo, Bosnia)
  • A Simple Haptic User Interface Library (.pdf) by Juraj Czigányi (Masaryk University in Brno, Czech Republic)
  • Detecting a needle in C-arm X-ray images (.pdf) by Matthias Scharrer (Graz University of Technology, Austria)
  • Stereoscopic face images matching (.pdf) by Martin Klaudíny (Brno University of Technology, Czech Republic)
  • Comparison of Handwritings (.pdf) by Miroslava Božeková (Comenius University in Bratislava, Slovakia)
  • A Comparison of Mean Shift Tracking Methods (.pdf) by Nicole Artner (University of Applied Sciences, Hagenberg, Austria)

Invited Talks

  • Computer Graphics Techniques in CAD Applications (summary) by Vladimir Galaktionov (Russia)
  • Architectural Geometry (summary) by Helmut Pottmann, Johannes Wallner (Austria)

Further Links

CESCG 2007

Contributions

Invited Talks

  • Applications of Information Theory to Computer Graphics (summary) by Mateu Sbert (Spain)
  • Triangulations for computer graphics applications (summary) by Ivana Kollingerova (Czech Republic)

Further Links

CESCG 2006

Contributions

Invited Talks

  • Challenges and Opportunities of Handheld Augmented Reality (.pdf) by Dieter Schmalstieg (Austria)
  • Pattern Recognition-based hints to Computer Graphics Folks (.pdf) by Václav Hlaváč (Czech Republic)

Further Links

CESCG 2005

Contributions

Invited Talks

  • Realistic Materials in Computer Graphics (.pdf) by Reinhard Klein (Tübingen, Germany)
  • Digital photography in realistic computer graphics (.pdf) by Radoslaw Mantiuk (Szczecin, Poland)

Further Links

CESCG 2004

Contributions

Invited Talks:

  • Web-based presentations of large urban scenes (.pdf) by Jirí ZÁRÁ (Prague, Cech Republic)
  • Recreating the past: Graphics and archaeology (.pdf) by Alan CHALMERS (Bristol, United Kingdom)

Further links:

CESCG 2003

Contributions

Invited Talks:

Further links:

CESCG 2002

Contributions

Invited Talks:

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CESCG 2001

Contributions:

Invited Talk:

Tutorial:

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CESCG 2000

Contributions:

Invited Talk:

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CESCG 1999

Contributions:

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CESCG 1998

Contributions:

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CESCG 1997

Contributions:

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Joint Seminar 1996 on Virtual Reality

Contributions (most of them in German):

Further links:

Bratislava Seminar 1996 on New Web Technologies

Contributions:

Further links:

CESCG / Proceedings
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