Close-up In Virtual Reality

Filip Marić and Aya Ali Al Zayat

Supervisor(s): Selma Rizvić

University of Sarajevo


Abstract: Watching films creates a habit of following the edited se- quence and understanding meanings of cuts, shot sizes, and camera movements. However, in Virtual Reality our field of view is all around us. Locomotion enables us to move closer to some objects in virtual scene to better see their details. We can also grab them and look closer. Still, the lack of close-up is noticeable in certain applications. The aim of this research is to offer a solution for imple- mentation of close-up in VR. We will show it by using an example VR application called Tiger I – Last Defense. It is a simulation of tank warfare. The user is inside a tank and needs to aim correctly to destroy the enemy tank. How- ever, the sight device is pretty small and aiming is quite challenging. Close-up implementation solves this prob- lem. The user experience evaluation results show that the majority of the players find it useful.
Keywords: Film Industry, Video Games, VR
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Year: 2025