Filip Marić and Aya Ali Al Zayat
Supervisor(s): Selma Rizvić
University of Sarajevo
Abstract: Watching films creates a habit of following the edited se-
quence and understanding meanings of cuts, shot sizes,
and camera movements. However, in Virtual Reality our
field of view is all around us. Locomotion enables us to
move closer to some objects in virtual scene to better see
their details. We can also grab them and look closer. Still,
the lack of close-up is noticeable in certain applications.
The aim of this research is to offer a solution for imple-
mentation of close-up in VR. We will show it by using an
example VR application called Tiger I – Last Defense. It is
a simulation of tank warfare. The user is inside a tank and
needs to aim correctly to destroy the enemy tank. How-
ever, the sight device is pretty small and aiming is quite
challenging. Close-up implementation solves this prob-
lem. The user experience evaluation results show that the
majority of the players find it useful.
Keywords: Film Industry, Video Games, VR
Full text: Year: 2025