Library

2017
TitleFilesAuthor(s)University
Patch-Based Recursive Catmull-Clark Subdivision on the GPUDaniel MlakarTU Graz
The Pacman BenchmarkAntonin SmidCzech Technical University
Extraction of Displacements between Mesh and BasemeshMartin StuchlíkComenius University
Estimating Approximate Plane of Symmetry of 3D Triangle MeshesJan Dvořák, Lukáš HrudaUniversity of West Bohemia
Real-Time Image-Based Lighting of Dynamic Scenes with Moment Soft Shadow MappingTom KneiphofUniversity of Bonn
A Web-Based Service-Oriented Solution for a Mobile Digital Storytelling ApplicationEnsar MuratovicUniversity of Sarajevo
Real-Time 2.5D Fluid Dynamics Simulation Using GPGPUŽiga LeberUniversity of Maribor
Image Reconstruction from Spatially Non-Uniform SamplesAdam SiekawaWest Pomeranian University of Technology
Flexible Visual Summaries of High-Dimensional Data using Hierarchical Aggregated Data-SubsetsDavid PfahlerVRVis Research Center
Interactive Shape-Aware Deformation of 3D Furniture ModelsLea AichnerTU Wien
Single Camera Path Detection for Outdoor NavigationOndrej Jariabka, Marek Šuppa, Ondrej RudolfComenius University
Visualization of Molecular Machinery Using Agent-Based AnimationDaniel GehrerTU Wien
Fluid Simulation Quality with Violated CFL ConditionPhilipp ErlerTU Wien
Research on Graphical Interfaces to Perform Anatomical Queries on Large Collections of Gene Expression ImagesYan CaiVRVis Research Center
Reconstruction of 3D Information about Passing VehiclesPetr DobešBrno University of Technology
A Method for Automatically Animating the Reassembly of Arbitrary Voronoi-Fractured ObjectsStefan SietzenTU Wien
Building a Virtual Reality Fire Training with Unity and HTC ViveBettina SchlagerVRVis Research Center
Towards Interactive Rendering for Lighting DesignMichał Chwesiuk, Mariusz PasinskiWest Pomeranian University of Technology
Michał ChwesiukLibrary
Daniel MlakarPatch-Based Recursive Catmull-Clark Subdivision on the GPU
Roman ŠtevaňákPKSpace: An Open-Source Solution for Parking Space Occupancy Detection
Antonin SmidThe Pacman Benchmark
Martin StuchlíkExtraction of Displacements between Mesh and Basemesh
Jan DvořákEstimating Approximate Plane of Symmetry of 3D Triangle Meshes
Tom KneiphofReal-Time Image-Based Lighting of Dynamic Scenes with Moment Soft Shadow Mapping
Ensar MuratovicA Web-Based Service-Oriented Solution for a Mobile Digital Storytelling Application
Žiga LeberReal-Time 2.5D Fluid Dynamics Simulation Using GPGPU
Adam SiekawaImage Reconstruction from Spatially Non-Uniform Samples
David PfahlerFlexible Visual Summaries of High-Dimensional Data using Hierarchical Aggregated Data-Subsets
Lea AichnerInteractive Shape-Aware Deformation of 3D Furniture Models
Ondrej JariabkaSingle Camera Path Detection for Outdoor Navigation
Daniel GehrerVisualization of Molecular Machinery Using Agent-Based Animation
Philipp ErlerFluid Simulation Quality with Violated CFL Condition
Yan-CaiResearch on Graphical Interfaces to Perform Anatomical Queries on Large Collections of Gene Expression Images
Petr DobešReconstruction of 3D Information about Passing Vehicles
Stefan SietzenA Method for Automatically Animating the Reassembly of Arbitrary Voronoi-Fractured Objects
Bettina SchlagerBuilding a Virtual Reality Fire Training with Unity and HTC Vive
Michał ChwesiukTowards Interactive Rendering for Lighting Design