Comparing Interaction Methods in a VR Rock Climbing Simulation

Ajla Abdukić

Supervisor(s): Bojan Mijatović

Sarajevo School of Science and Technology


Abstract: In this research paper, we present an empirical analysis of interaction methods in virtual reality (VR) simulations of extreme sports, with a specific focus on a rock-climbing simulation developed in Unity. Leveraging the Meta Quest controllers, hand tracking technologies, and TactGloves by bHaptics, this study aims to identify the most effective VR interaction modality that enhances user engagement, realism, and safety in simulated extreme sports environments. Through a comparative analysis of these interaction methods, the research investigates the potential of VR technologies to deliver immersive and realistic extreme sports experiences without the associated risks. The study employs a mixed-methods approach, combining quantitative performance metrics with qualitative user feedback to evaluate the efficacy of each interaction method in terms of immersion, usability, and user satisfaction. Preliminary results indicate that, contrary to initial expectations, hand tracking technologies provided users with a heightened sense of immersion compared to the advanced haptic gloves. This unexpected outcome, emerging from challenges encountered during the integration of bHaptics software, suggests that hand tracking might offer more promising avenues for training, rehabilitation, and entertainment in the realm of extreme sports VR simulations. This paper contributes to the growing body of literature on VR interaction methods by providing insights into the benefits and limitations of various technologies, thereby informing future developments in VR simulations for extreme sports and beyond.
Keywords: 3D Reconstruction, Design, Graphics Hardware, Human-Computer Interaction, Real-time Graphics, Video Games, VR
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Year: 2024