Michal Hvězda
Supervisor(s): Jiří Bittner
Czech Technical University
Abstract: We describe our implementation of a recent real-time global illumination method based on irradiance fields, which uses ray tracing to approximate multiple bounces of light transmission in a virtual scene. Furthermore, we present qualitative comparisons with a brute force path tracer and the method's performance results. Lastly, we discuss possible extensions, such as adaptive ray generation and probe placement.
Keywords: Physically-based Rendering, Real-time Graphics, Rendering
Full text: Year: 2022