Dynamic Diffuse Global Illumination: Implementation and Evaluation

Michal Hvězda

Supervisor(s): Jiří Bittner

Czech Technical University

Abstract: We describe our implementation of a recent real-time global illumination method based on irradiance fields, which uses ray tracing to approximate multiple bounces of light transmission in a virtual scene. Furthermore, we present qualitative comparisons with a brute force path tracer and the method's performance results. Lastly, we discuss possible extensions, such as adaptive ray generation and probe placement.
Keywords: Physically-based Rendering, Real-time Graphics, Rendering
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Year: 2022