Alexandra Jalšovská
Supervisor(s): Michal Kabát
University of Ss. Cyril and Methodius in Trnava
Abstract: Location-based virtual reality (VR) applications are normally focused around solo experience, limiting face-to-face cooperation and skill acquisition. This paper explores a two-person VR platform to support cooperation through asymmetric roles: the first person drives a mockup vehicle through an obstacle course world, and the other operates a defensive turret to fend off threats. The system utilizes custom hardware — a modified cockpit, specialized controllers, and motion tracking — grounding the experience in physical space. Additionally, shared goals, real-time communication, and force feedback enhance cooperative play. This paper explores the design process, and how the platform encourages communication, spatial awareness, and problem solving in a team. Existing literature supports the theory that co-located, fully immersed VR experience, such as this, holds promise in the consumer and educational arenas, and offers a model for the integration of cooperative, embodied VR into skill acquisition domains.
Keywords: VR
Full text: Year: 2025