The Malleable Glyph

Adam Herout

VUT Brno

WED afternoon

Malleable Glyph is a new visualization problem and a public challenge. It originated from UX research (namely card sorting), but its applications can be diverse (UI, gaming, information presentation, maps, and others). Its essence is carrying as much information in a defined planar and static area as possible. The information should allow human observers to evaluate a pair of glyphs into three possible sortings: the first is “greater”, the second is “greater”, or both are equal.

We will motivate the technique and explain its details, and we will present the public challenge and the protocol of evaluation. And we will go through a simple Python library for making the glyphs, which anybody can use to very quickly turn their design into an actual glyph ready for testing. In the practical part of the workshop, students will experiment with making their own glyphs, unleashing their creativity and talent for graphics, visualization and user-centered empathy. The teacher is excited to learn from the students and their ideas and individual experiences, materialized in the glyph designs.

No extra prior knowledge is required – basics of coding and Python (which all CESCG participants surely have). No extra equipment is needed – the glyphs can be developed in a web browser.

Adam Herout is a distinguished faculty member at the Faculty of Information Technology, Brno University of Technology (VUT Brno). He holds the position of Deputy Head of the Department of Computer Graphics and Multimedia. His research interests include computer vision, multimedia data processing, intelligent systems, augmented reality and UX design.

MartinThe Malleable Glyph