Evaluation of Edutainment in VR Serious Games for Cultural Heritage

Hana Ibrić

Supervisor(s): Bojan Mijatović

Sarajevo School of Science and Technology


Abstract: Games have great potential as teaching tools, due to their immersive narratives that make players engage with their worlds. In this research paper, we present an evaluation of a VR serious game that enables users to experience history. A valuable process to measure the quality of these applications is user experience evaluation. The SheLeadersVR educational game is installed in museums in five different Balkan countries, and it enables users to meet medieval queens of those countries, visit the places where they lived and find the artifacts that used to belong to them. We have determined the quality of this application by evaluating its edutainment level (educational entertainment) using qualitative user experience analysis. The conducted user study shows the achieved level of edutainment and confirms that SheLeadersVR effectively captures users’ interest in medieval Balkan history and historical sites. Users appreciated the environments, storytelling, and narration, emphasizing how the app brought cultural heritage to life. This paper contributes to the research on VR-based educational experiences by demonstrating an effective methodology for assessing edutainment quality, therefore guiding the development of future VR learning applications.
Keywords: Video Games, VR
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Year: 2025