Son Hai Nguyen
Supervisor(s): Adam Herout
Brno University of Technology
Abstract: Augmented reality visualizes additional information in real-world environment. Main goal is achieving natural looking of the inserted 2D graphics in a scene captured by a stationary camera with possibility of real time processing. Although several methods tackled foreground segmentation problem, many of them are not robust enough on diverse datasets. Modified background subtraction algorithm ViBe yields best visual results, but because of the nature of binary mask, edges of the segmented objects are coarse. In order to smooth edges, Global Sampling Matting is performed, this refinement greatly increased the perceptual quality of segmentation. Considering that the shadows are not classified by ViBe, artifacts were occurring after insertion of segmented objects on top of the graphics. This was solved by the proposed shadow segmentation, which was achieved by comparing the differences between brightness and gradients of the background model and the current frame. To remove plastic look of the inserted graphics, texture propagation has been proposed, that considers the local and mean brightness of the background. Segmentation algorithms and image matting algorithms are tested on various datasets. Resulted pipeline is demonstrated in various scenes.
Keywords: Augmented Reality, Computer Vision, Image Processing
Full text: Year: 2019