Antonin Smid
Supervisor(s): Jiří Bittner
Czech Technical University
Abstract: Contemporary game engines are invaluable tools for game development. There are numerous engines available, each of which excels in certain features. We have developed a simple game engine benchmark using a scalable 3D reimplementation of the classical Pacman game. The benchmark is designed to employ all important game engine components such as path finding, physics, animation, scripting, and various rendering features. We present preliminary results of this benchmark evaluated in the Unity game engine on different hardware platforms.
Keywords: Physically-based Rendering, Real-time Graphics, Rendering, Video Games, VR
Full text: Year: 2017