Johannes Unterguggenberger
TU Wien
SAT 8:00 – 19:30
In this Vulkan workshop, we teach the fundamentals of Vulkan. Our tutorial is targeted to programmers new to the concepts of Khronos’ low-level graphics API. Thus, participants are not expected to have any prior knowledge about the Vulkan API. Prior knowledge about graphics programming in general helps, but is not strictly required. At least basic proficiency with the C programming language is required. Based on our long-standing teaching experience at TU Wien and thanks to a coding framework tailored to the requirements of first-time Vulkan users, our workshop enables participants to learn both, the concepts and the practical usage, of the Vulkan API within one single day. Vulkan-specific topics covered include essential Vulkan handles (i.e., instance, physical device, logical device, surface, and swap chain), graphics-pipeline creation and usage, descriptor set creation and binding, command buffer recording, image layout transitions, and parts of synchronization. You will implement a small 3D model viewer during this workshop. Please note that you will need to bring your own laptop for on-site coding. We provide a suitable programming framework for Windows, Linux, and Mac OS. The tutorial is comprised of short lecture sessions and hands-on coding sessions with tutors from TU Wien assisting participants.
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