02 May 2020
10:00 – 19:30
by Johannes Unterguggenberger from Rendering and Modeling Group at TU Wien
Vulkan is a (relatively) new graphics API from The Khronos Group. It is a completely different type of API than OpenGL. Not only is it more modern, it is much more explicit and notably lower-level than OpenGL. A programmer needs to take care of many things that weren’t required to be taken care of with OpenGL.
This workshop shall introduce programmers to the basic concepts of the Vulkan API and offers several parts where programmers can jump right into the action, without requiring huge initial setup efforts.
Requirements and Installation Instructions
Please follow the setup instructions at the Vulkan Workshop's GitHub Repository under section Setup and Prerequisites. Please make sure that you have a Vulkan-compatible GPU.