Towards Interactive Rendering for Lighting Design | | Michał Chwesiuk, Mariusz Pasinski | West Pomeranian University of Technology |
Building a Virtual Reality Fire Training with Unity and HTC Vive | | Bettina Schlager | VRVis Research Center |
A Method for Automatically Animating the Reassembly of Arbitrary Voronoi-Fractured Objects | | Stefan Sietzen | TU Wien |
Reconstruction of 3D Information about Passing Vehicles | | Petr Dobeš | Brno University of Technology |
Research on Graphical Interfaces to Perform Anatomical Queries on Large Collections of Gene Expression Images | | Yan Cai | VRVis Research Center |
Fluid Simulation Quality with Violated CFL Condition | | Philipp Erler | TU Wien |
Visualization of Molecular Machinery Using Agent-Based Animation | | Daniel Gehrer | TU Wien |
Single Camera Path Detection for Outdoor Navigation | | Ondrej Jariabka, Marek Šuppa, Ondrej Rudolf | Comenius University |
Interactive Shape-Aware Deformation of 3D Furniture Models | | Lea Aichner | TU Wien |
Flexible Visual Summaries of High-Dimensional Data using Hierarchical Aggregated Data-Subsets | | David Pfahler | VRVis Research Center |
Image Reconstruction from Spatially Non-Uniform Samples | | Adam Siekawa | West Pomeranian University of Technology |
Real-Time 2.5D Fluid Dynamics Simulation Using GPGPU | | Žiga Leber | University of Maribor |
A Web-Based Service-Oriented Solution for a Mobile Digital Storytelling Application | | Ensar Muratovic | University of Sarajevo |
Real-Time Image-Based Lighting of Dynamic Scenes with Moment Soft Shadow Mapping | | Tom Kneiphof | University of Bonn |
Estimating Approximate Plane of Symmetry of 3D Triangle Meshes | | Jan Dvořák, Lukáš Hruda | University of West Bohemia |
Extraction of Displacements between Mesh and Basemesh | | Martin Stuchlík | Comenius University |
The Pacman Benchmark | | Antonin Smid | Czech Technical University |
PKSpace: An Open-Source Solution for Parking Space Occupancy Detection | | Roman Števaňák, Adrián Matejov, Marek Šuppa, Ondrej Jariabka | Comenius University |
Patch-Based Recursive Catmull-Clark Subdivision on the GPU | | Daniel Mlakar | TU Graz |